My Role: Producer

Game Type: Poetic Experience, 2.5d Platformer, PC, Unity 3D

Chained was my senior project at Digipen. I worked with a group of amazing people and gained valuable experience as a producer and problem mitigator. I was able to utilize my technical Unity skills to set best practices, workflows, and create time saving scripts for my team.

After proving that we could build a decent game in the first semester, we were able to build the team from 5 to 12 people. With this extra muscle we where able to finish out a game that won several awards including Best Art at the Tokyo Sense of Wonder Night, a Gold Medal in the Serious Play Conference, and Best Senior Project at DigiPen.

My responsibilities included managing meetings, sprints, milestones, team culture. I was also responsible for making the in engine presentations, web presence, and videos.


  • Unity 4.3
  • C# scripts
  • 30 minutes of gameplay delivered in 8 months over 2 semesters.