My Role: Producer
Game Type: Poetic Experience, 2.5d Platformer, PC, Unity 3D
Chained was my senior project at Digipen. I worked with a group of amazing people and gained valuable experience as a producer and problem mitigator. I was able to utilize my technical Unity skills to set best practices, workflows, and create time saving scripts for my team.
After proving that we could build a decent game in the first semester, we were able to build the team from 5 to 12 people. With this extra muscle we where able to finish out a game that won several awards including Best Art at the Tokyo Sense of Wonder Night, a Gold Medal in the Serious Play Conference, and Best Senior Project at DigiPen.
My responsibilities included managing meetings, sprints, milestones, team culture. I was also responsible for making the in engine presentations, web presence, and videos.
- Unity 4.3
- C# scripts
- 30 minutes of gameplay delivered in 8 months over 2 semesters.