My Title: Game Designer

Game Type: F2P, JRPG, Facebook, Spreadsheet Editor (Flash as renderer)

During my time working on M:AA I was responsible for an enormous amount of live ops content, which had to be shipped out on time and to quality. I also spec-ed and implemented the data for features to enhance the games KPI’s, often retention and monetization. By the end of my time working on this project I was well respected and a valuable member of the shrinking team.

Things I’m proud of:

  • Created an Auto complete Script, for creating complex status creation.
  • Revamped Spec Ops by implementing crafting quests, components, and strong themed weapons to players could “craft”.
  • Creating content that directly tied into movie launches.
  • Streamlined content workflow, and templatized JIRA tasks as content creation checklist.
  • Pitched and Spec-ed out Daily missions.
  • Pitched and Spec-ed out 5th and 6th action Slot.

Typical Work: Content Creation

We used spreadsheets to implement data that was exported to a Flash engine. We used “guess and check” to verify work completed.

  • Ideation and implementation of:
    • Updating / creating new Villains
    • New Marvel heroes
    • Unique Quests
    • Mission content
    • Custom Gear and weapon sets for players
      • Involving Art requests, design and Marvel approval.

Selected Content

The Legionnaire’s Set built to tie in with the Age of Ultron movie.

Daily Missions

Spec Op Missions and Crafting Quests

Age of Ultron Spec Op