Title: Game Designer { Game Type: F2P, JRPG, Facebook, Spreadsheet Editor (Flash as renderer) };
Author: Keith
The Lost Age RPG
Title: Chief Creative {
Game Type: Analog Tactical RPG};
Marvel: Avengers Alliance 2
Title: Game Designer {
Game Type: F2P, JRPG, Mobile, Custom Editor (Unity as renderer)
};
Marvel: Avengers Alliance
Title: Game Designer {
Game Type: F2P, JRPG, Facebook, Spreadsheet Editor (Flash as renderer)
};
Atomic Pachinko
Title: Game Designer {
Game Type: F2P, Action Puzzler, Mobile, Unity Editor w/ Custom Tools};
Roller Coaster Rampage
Title: Content Designer {
Game Type: 3rd Person Action, PC, 3DSMax as Editor};
Chained – Award Winning Student Game
Title: Producer{
Game Type: Poetic Experience, 2.5d Platformer, PC, Unity 3D};
The Lost Age Character Sheets
The character sheets for The Lost Age were built in Indesign over many iterations. They started as a very D&D inspired single sheet eventually became a double sided tri-fold sheet that reveals information to the player as the GM explains it or as the player needs it. First Pass The initial iterations were built only … Continue reading The Lost Age Character Sheets
M:AA Auto Format Script
Marvel Avengers alliance had a robust if complicated and opaque system for creating in combat effects, which we called statuses. After working on the project for ~1 year I unilaterally decided to create a data validated, auto format script to boil down the 25 pages of documentation to function in the sheet. It was a simple … Continue reading M:AA Auto Format Script
M:AA 2 Spec Op Feature Revamp
Revamp Spec Op Document (unreleased) When I was tasked with implementing Spec Op 3 I was trusted with doing a major revamp and simplification of the design process, energy economy, quest crumbs, completion incentives, new gameplay and UI to support it, and lifting KPI's. I created the initial doc and then sought buy in from stake holders … Continue reading M:AA 2 Spec Op Feature Revamp
M:AA 2 Design Pipeline work
While working on M:AA 2 I I helped revamp and codify the Design workflows which I built in Confluence.