The character sheets for The Lost Age were built in Indesign over many iterations. They started as a very D&D inspired single sheet eventually became a double sided tri-fold sheet that reveals information to the player as the GM explains it or as the player needs it. First Pass The initial iterations were built only … Continue reading The Lost Age Character Sheets
Marvel Avengers alliance had a robust if complicated and opaque system for creating in combat effects, which we called statuses. After working on the project for ~1 year I unilaterally decided to create a data validated, auto format script to boil down the 25 pages of documentation to function in the sheet. It was a simple … Continue reading M:AA Auto Format Script
Revamp Spec Op Document (unreleased) When I was tasked with implementing Spec Op 3 I was trusted with doing a major revamp and simplification of the design process, energy economy, quest crumbs, completion incentives, new gameplay and UI to support it, and lifting KPI's. I created the initial doc and then sought buy in from stake holders … Continue reading M:AA 2 Spec Op Feature Revamp
While working on M:AA 2 I I helped revamp and codify the Design workflows which I built in Confluence.