The Lost Age Character Sheet This is a character sheet for my Tabletop RPG (TRPG), built in Indesign over many iterations. Initial iterations were built to contain necessary information for combat, and while some thought was given to placement and... Continue Reading →
Revamp Spec Op Document (unreleased) When I was tasked with implementing Spec Op 3 I was trusted with doing a major revamp and simplification of the design process, energy economy, quest crumbs, completion incentives, new gameplay and UI to support it, and... Continue Reading →
While working on M:AA 2 I I helped revamp and codify the Design workflows which I built in Confluence.
There are tons of things that need to be designed but some just don't fit anywhere nicely for me. Here's a few projects that fit that bill.