This page features high level overviews of the projects I have worked on. Click through the header links or use the navigation pane to the right to view deep dives and samples of the work from those projects.
Unannounced Survival Game
Premium GaaS, magical fantasy, 3rd person survival game, built in Unreal 5. Intended to ship as a console first single player live service game. My responsibilities during incubation included owning large systems such as player journey and progression, world econ, crafting, UI/UX development, and world object interactions. I did market research developing design theories, system frame works, and gameplay prototypes in support of those responsibilities.
During preproduction my responsibilities included ownership of systems, delivering specs to other discipline partners, working to deliver those features on time, and hooking up or implementing the content for those features as needed. Additionally I was able to work closely with our Creative director to refine the vision for the game and our strategies for delivering on that vision.
Disintegration
Premium indie, sci-fi, hybrid FPS squad tactics game built in Unreal 4. Simul-shipped on 3 platforms with singleplayer and multiplayer component. My design responsibilities included UI/UX design lead, 3 singleplayer missions, MTX system ownership, pipeline development, and player progression.
Marvel Avengers Alliance 2
F2P mobile RPG featuring “3v3” combat and deep monetization and progression systems. I developed content, pitched features, and grew into a feature owner role.
Marvel Avengers Alliance
F2P Facebook RPG featuring “3v3” combat and extensive monetization, retention, and progression systems. I developed content on strict deadlines, and owned several large KPI enhancing features.
Atomic Pachinko
F2P mobile pachinko inspired action puzzler. I developed level content, tutorialization, and audited level progression for monetization pinches.
The Lost Age TTRPG
A Bronze age tabletop roleplaying game that features immense magic, my own RPG system, and world setting. I wrote, designed, kickstarted, laid out, managed contractors, and ran convention booths to develop and ship physical copies of this game.
Roller Coaster Rampage
A premium action game were players perform tricks to reach score goals. I developed level content for this game and helped revamp the core level progression mechanic.